Dec 17, 2012

| Heist...

More things here, you can see some early researches for the main characters and the basic guards. After the demo ended I decided to change the overall look of the characters for something more unique in terms of proportions and textures, we wanted a different approach and started experimenting with shaders and silhouettes, unfortunately the project stopped before we could finalize it. (P.Os over Gabriel, Mike's base models).
I wanted to do something different for the Hero's love interest, to move on from the traditional sexist and stereotyped representation and the female tropes in the game industry. She was supposed to be a thief too, probably even better/fun than him, however I didn't have enough time to spend on researches, such a shame, she was my favorite character. (P.O over Martin's Citizen base model).

Dec 16, 2012

| R.I.P...

Trapdoor has now officially closed its... doors, it's been a great ride for 2 years and a half with an amazing team and some fun, original and creative projects. We've worked on a few games, some were cancelled, some will probably never see the light of your monitors but at least we've had some good times!!!
Heist (codename) started right after WARP as a side-scroller stealth-action game for XBLA and PSN but due to a weakening online console market (for us Indie developers that said) we canned it after about 6 months worth of work and cool visual experimentation,  it was a devastating but justified decision. I'll be posting some of the things we've done. Check this demo!
Early concept art and POs (paint-over) for the demo and the main characters. It was a great team effort!

Dec 5, 2012

| Hey voleur...

Some illustrations done for a rushed game-pitch at Trapdoor about 2 years ago while working on WARP.

Nov 30, 2012

| Freedom...

What a crazy day!!! more info coming soon about it but for now I only think about the time I was riding dirt bikes around Bamako in Mali.

Nov 6, 2012

| Judgement...

While painting an environment I accidentally mirrored one of my layers which gave me an interesting symmetry to play with, problem is that it looked better than the original one so I decided to finish it first, the other one is coming soon. I forgot to post a speedpainting done during lunchtime last week so here it is!

Oct 28, 2012

| Mudtown brush...

Here is a rapid sketchy painting done entirely with the same square brush that I forgot in the large stack of custom brushes, interesting technique and I'll try to use it again... soon. Happy Halloween!!!

Sep 24, 2012

| Riverside show...

September 30, 2012 - January 10, 2013
The Riverside Art Museum (RAM) is proud to present Painting in Pixels: An Exhibition of Concept Art that explores the work that defines this genre and showcases exemplary pieces of character design, vehicle design, and environment painting. I'll have a piece included among an incredible array of works from amazing concept artists, check it out! A big thank you Nicole and Thomas for giving me a chance to participate.

Sep 15, 2012

| Planet rash...

Flying over São Paulo and Rio de Janeiro is quite an inspiring feast for the eyes, the way Nature and human constructions are intrinsically blended is somewhat striking yet mesmerizing... but I can't stop thinking that we are the cancer of this planet.

Sep 13, 2012

| Old poster...

Oi, tudo bem?
I just came back from a 10 days trip to Floripa, Brazil and it was unbelievable, what a nice place! Not so much to say but here is an old poster I have digged out from my back-ups, it was supposed to be used at the CG CON 09 in Hollywood but never really saw the light of day. Definitely a stereotyped sexist theme but hey, sometimes you don't get to choose a contract.

Jul 16, 2012

| 2D Artist...

I'm trying to survive the multiple summer heat waves and can't really paint because it's just insanely warm in my loft. A lot happened though, I finally received my Canadian Permanent Residency in July and recently completed an interview with 2D Artist Magazine. It is now available in the #079 - July 2012 Issue, thanks a lot Matt and Emma!

Apr 15, 2012

| Splash...

Hovertuktuk at full speed on the mud tracks, probably overloaded as usual!

Mar 6, 2012

| Evolution...

ZERO V2.0 and V3.0 last batch of my research sketches, we did use the one on the bottom right (2.0) of the page for a while until we came up with the final design, but you still can spot him in the game... Current 3D model made by Gab. You can see how it evolves from a very "strange" hovering creature to a more likable version and how we kept a lot of his features like shell-color, power-disks and Milo-slot.
And some of the speedie researches done for weapons, characters and props.

Feb 20, 2012

| Fight...

Aliens Vs Humans, just having fun with the main characters of our game WARP, good thing is I could try different styles for the mARTketing support which is rare.

Feb 17, 2012

| ZERO 1.0...

He wasn't always so warm, cute and cuddly. Just to give you an idea of the early iterations! I probably went through hundred of different versions.

Feb 14, 2012

| Happy Valentine...

Even though I don't really care much for this date, here is a quick little commercial participation for all lovers in this world, PEACE!

Feb 8, 2012

| IQ and Zero...

Life drawing session #2 at IQ, good model again. I wasn't very motivated for personal art-related projects for almost 2 years and it's an efficient way to bring back the mojo!

Feb 5, 2012

| Isla2...

Still so sore from the last snowskate session, here is an afternoon bored-test Photoshop
HOoo'shit we've just discovered this disgusting mutant thingy in our kitchen... I suppose it's time to clean the loft! 

Feb 1, 2012

| Live at IQ...

It's been a few years since last time I went to a life drawing session and it was scary. Thanks to Kev we went to the Gallery IQ in the Belgo building right before our weekly Monday's tennis practice. I've mainly used a Sharpie and an old semi-dry Pantone marker. Nice place, nice model and very motivating!

Jan 30, 2012

| Zeros...

We are getting closer to the official release of WARP during the XBOX's House party on Feb 15th! If you own a PS3 or a PC it'll be also available very soon, get ready for the flashy Alien tornado. Wallpaper speedies PS CS5.

Jan 22, 2012

| Deepspace Horizon...

Just an illustration to remind us how short our memories are, I used the same spaceship I did for the Steampainting SPARK book but put within a different context.

Jan 1, 2012

| 2012...

Feliz Ano Nuevo!!! Here we are, we barely survived 2011 and now let's hope things are going to get better, here is a little quickie of the day to celebrate the new year. Animated step-by-step .gif below (2.93MB).