Here are some early visual development researches when I joined the project. They had already started a year before my arrival and they needed to fill the Art Director's position because Serge moved to Child of Light. At the time it was supposed to be a family game and a sequel to the Your Shape franchise with a new type of gameplay based on the motto "gamify fitness". The game was a surprisingly fun and efficient workout but on the art side it was a mess for many reasons: 3 people-only art team with the unfair pressure to create exciting graphics for a "next-gen" game, an unrealistic scope for such a small team, a fuzzy target, a broken engine, too many chiefs with too many different visions which means... too many compromises and in the end a totally flavorless product!
|SNOWBALL challenge, unfortunately cancelled...|
|paintover of the early WORKOUT environments...|
|early version of PIANO STEP...|
|ARCADE low-poly art direction, when everything shifted!|
|ABS ZAPPER space arcade challenge!|